From visual presentation to interface, it’s not just an homage to brawlers of a bygone era it could blend in seamlessly were it to travel to the past.īeing a player of a certain age, all of this sounded pretty great to me…until I actually played it. Having purchased the franchise’s rights, Japanese studio Arc System Works set about making a game that would have felt perfectly at home in 1990. And by true I don’t just mean numerically and narratively, but also in terms of design. We’re now in 2017, and I just willingly subjected myself to Double Dragon IV, the first true sequel the series has seen in decades. Article contentīut it seems I’m a glutton for punishment. This advertisement has not loaded yet, but your article continues below.
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